GAMEPLAY NOTE: I chose not to give the player much momentum, so the way to succeed in the game is to use downward slanted paths and/or free fall to try and get to the rainbow item or upwards booster, then try and travel up higher 

A draw your own UFO on wheels..? endless runner..platformer?! 

For the GrapeFruit GameJam: 'Level Design out of context', my idea being that none of the items quite make sense
The aim of the game is to hit the max speed and height possible before giving up.  The final score is then calculated based on those.  Click to draw and use A/D to rotate.  Look out for the bonus items (particularly the rainbow one)
I didn't have as much time to spend on this as I'd hoped so its kinda buggy and imbalanced but I had a lot of fun figuring out how to generate meshes and colliders at run time so that player can draw in the level, and learning how to work with wheel joints :D
Don't 100% know where I was going with it but I'm open to any ideas that would salvage it xD
Made with Unity3D,
I used Krita for art and sprites,
Garageband, Audacity and Bfxr to create music and sound effects

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