A 2D puzzle platformer game where you drop jumps when you use them!

Whenever you jump in this game you drop a 'jump token' of which you only have a limited number, but in this game when you reach the exit you turn into a red cube and must do the level in reverse - so make sure to leave these jumps in a good location for yourself!

Also includes a fully functional level editor for trying out your own creations.

All done with only a single script file in the Unity3D Game Engine, initially for the One Script Jam

INSTRUCTIONS:
Arrow Keys or WASD to move
ESC/P to pause the game/access the menu
The aim of the game is to reach the blue exit, then upon turning red, go back and reach the red exit
You drop jump tokens when you use them so make sure to only use them if you need them, and to leave them in a place you might be able to pick them back up later!

Developed by: Katie Gardner

Music and sound effects: created with Garageband
Sprites: made in Krita

Special thanks to Twibib for inspiration, ideas for level design and testing my game

Download

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Click download now to get access to the following files:

Jump N Drop.zip 22 MB
Jump N Drop.app.zip 21 MB

Comments

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better then geometry dash

L

(+1)

Congratulations on 1st place 🎉🎉🎉

Thank you!! ☺️🥳

You absolute madman.. How did you get a level editor working with only one script?!

Congrats on the game, it looks like a really neat idea! (It's currently 1am, so I can't play it right now, but I will definitely play it in the morning. I just really wanted to comment on the ridiculousness of it all :))

(+2)

Thanks! :D
I won't lie, the one script limitation made the level editor and audio a bit of a nightmare to deal with... but it was a fun challenge to have a crack at :)

Short answer would be a whole lot of booleans such as 'inLevelCreationMode' xD

(+1)

Just played it, what an amazing game!

The idea of traversing the levels twice, while colliding with different blocks, is really cool for a puzzle game, and the the fact that you drop jump-tokens when you jump that you then have to pick back up is a neat twist and adds a level of forward thinking to the game, while also incorporating the theme brilliantly!

The amount of mileage you get from just 3 block types and the jump-token mechanic is really impressive, too. Most gamejam games have 2 or 3 levels showing off the mechanics/gimmicks, but you went above and beyond in adding a s*** ton of levels, and that's excluding the theoretically infinite levels that can be made in the level editor (which in-and-of-itself is mind bending considering the one script limitation)

In conclusion, this game is amazing and, out of the games I played so far, is my current pick for best game of the jam.  Congrats, you did a great job!

(+1)

Thanks so much for the positive feedback!! :) really appreciate you trying it out and leaving the kind comments

I'm looking forward to trying all the other submissions over the next couple of days!